MinimalTicTacToe
Derivation of a minimal size tree for playing perfect tic tac toe
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Derivation of a minimal size tree for playing perfect tic tac toe
Read more →Variation among SSIM implementations make comparing results a mess. This version matches the output of the original, unlike most of those in common use as of 2023.
Read more →A robust algorithm for computing roots of quadratic equations, much better than common code.
Read more →I built a RTK-GPS gadget and wrote enough software to do basic GNS tasks such as finding distances, decoding GPS NMEA and RTCM messages, finding intersections, and doing boundary detection.
Read more →Over decades I’ve written a lot of personal code. I made a bar chart race showing how many lines I’ve written in different languages over time.
Read more →Here’s a brief summary of C# features by version.
Read more →This talk is an introduction to functional programming, with a focus on F#. The first section covers functional programming history, techniques, and benefits. The second part shows how this is used in F#, covering F# syntax and some special features like Type Providers, Units of Measure, and performance compared to C#.
The third section goes into mind-bending topics like immutable data structure implementation, currying, the y-combinator, contravariant and covariant functors, and category theory.
Read more →How does one generate uniform random numbers in [0,1] using IEEE 754 floating point formats? It’s tricky.
Read more →A post to test site features such as tables, math, code…
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